Jane’s First TED Talk Turns Ten

Wow – it’s been a decade since Jane McGonigal said we should aim to achieve 20 billion hours a week playing games by the year 2020. Jane is the inventor of SuperBetter.

Well, it’s 2020. We’re gaming 18.9 billion hours a week. Good job, world!

Watch Jane’s First TED Talk here: Gaming can make a better world

Of course we love Jane’s second TED Talk too. That’s the one where where she shares her inspiring story that led to SuperBetter: The game that can give you 10 extra years of life

Together these talks have 15 million views on TED and YouTube. That’s A LOT of people interested in the idea that we can use the science of games to improve real lives and solve real problems facing society today.

#SuperBetter

The #TechForGood Design Principles Behind SuperBetter

Built In just released an excellent story about the science, mission and #TechForGood design principles that make SuperBetter a usual suspect on media lists of best apps for mental health & wellbeing.

Built In is a respected tech industry publisher and community builder. Their vision is to connect the world through a shared passion for tech and the human need for purpose. Built In was excited to share the SuperBetter case study as a source of ‘Tech for Good’ insights for their community of product designers.

The title is “How to Gamify Wellbeing Without Missing the Point.”

You can read the story here.

SuperBetter gets highest score among physical activity game apps for including proven health behavior theory practices

From left: Zombies, Run! 5K, SuperBetter, and Yoga Retreat were three of the apps/serious games assessed for health behavior theory (HBT) practices.

SuperBetter builds resilience to overcome tough situations and achieve goals that matter most. While best known for benefits related to mental health and recovery, one of the top 5 reasons for playing SuperBetter is to achieve epic wins related to working out or getting fit. 

In this study that analyzed and rated 52 exercise and physical activity games and apps for the inclusion of health behavior theory (HBT) principles, SuperBetter received the highest score by far, 76 out of a maximum score of 100. The average score across all apps included in the study was 14.98 out of 100. The study was published in the journal JMIR Serious Games.  

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SuperBetter receives highest marks in evaluation of apps for chronic pain

Chronic pain is one of the top 10 reasons people play SuperBetter. 

Now, a recent study evaluating 19 smartphone apps found SuperBetter to be one of three apps that fulfilled the highest number of best-practice criteria for supporting the self-management of chronic pain. These best practices include strategies such as self-efficacy building, self-tailoring of activities, goal setting & planning, problem solving and social support. Researchers screened a total of 939 apps to find the 19 that met the criteria as a chronic pain app to be included in the study.

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Concussion sufferers can access the daily activities from the SuperBetter Clinical Trial for free

via The Ohio State University (osu.edu)

Those struggling with post-concussion symptoms now have an app-based resource for support during their concussion recovery. SuperBetter is making available, at no cost, the Power Packs (i.e. daily activities) developed for the clinical trial that evaluated the impact of using SuperBetter among concussion patients with persistent symptoms. People with a concussion or mild to moderate traumatic brain injury can access these Power Packs in the SuperBetter app or website using the special code found near the end of this post. 

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SuperBetter partners with Psych Hub to provide videos about mental health

People around the world play SuperBetter to be stronger and more successful at achieving goals and overcoming challenges across many areas of their lives, including their mental health.  

Today, we have great news to share — especially for those playing SuperBetter to tackle depression, anxiety and other challenges related to mental health. Psych Hub has partnered with SuperBetter to provide access to a library of high quality educational videos featuring mental health topics. These videos are available at no cost to the SuperBetter Community.

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SuperBetter shown to have #1 greatest effect for reducing depression & anxiety symptoms in meta-analyses of mental health app studies

We are proud that SuperBetter is backed by science.

One of the studies evaluating the effectiveness of SuperBetter is a randomized controlled trial conducted at the University of Pennsylvania.  In that study, participants who played SuperBetter for 30 days had significantly reduced symptoms of depression and anxiety, and increased optimism, self-efficacy, perceived social support and life satisfaction.

Today, only a tiny fraction of mental health & wellbeing apps have been evaluated in peer-reviewed scientific studies; however, the number of apps with studies has now grown large enough that researchers are able to conduct meta-analysis, which are studies that look across the all of the randomized controlled trials in a given area to draw conclusions. The SuperBetter UPENN study is included in two of these meta-analysis. 

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A big thank you to the Super Allies we interviewed!

Here at SuperBetter we’ve recently been carrying out a multi-faceted research project intended to help us better understand the ways that peole use and benefit from SuperBetter—what kinds of goals and challenges they use it for, their patterns and habits of use, and in what ways it has helped them and in what ways it could be improved so that it can help them even more.

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SuperBetter Continues to Appear on Media’s “Best of” Lists

As the importance of resilience well-being and mental health increasingly receives more attention in the media, SuperBetter continues to appear on various “best of” lists that get published periodically. Most of the time we find out about these lists on accident, while just browsing social media. We thought it would be cool, however, to compile some of the recent inclusions over the past half year or so into a single list post of our own.

Below, in chronological order starting with most recent, are the lists that have been published by publications and blogs in which SuperBetter was included. We’ll list the publication, title of the article, date of publication (if provided), and a brief excerpt of what they wrote about SuperBetter along with some of our own comments.

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