As the importance of resilience well-being and mental health increasingly receives more attention in the media, SuperBetter continues to appear on various “best of” lists that get published periodically. Most of the time we find out about these lists on accident, while just browsing social media. We thought it would be cool, however, to compile some of the recent inclusions over the past half year or so into a single list post of our own.
Below, in chronological order starting with most recent, are the lists that have been published by publications and blogs in which SuperBetter was included. We’ll list the publication, title of the article, date of publication (if provided), and a brief excerpt of what they wrote about SuperBetter along with some of our own comments.
July 5, 2018
“You become the hero in this app, as you gain points and power by completing and tracking daily activities. Everything from drinking a glass of water to taking a walk can count as a step toward your ultimate goal. Even better? You get to do it all with a secret identity and superhero story of your choosing.”
Exactly! Thanks, Positive Routines!
June 8, 2018
“A game focused on increasing resiliency, strength, and optimism, SuperBetter helps relieve symptoms of anxiety, depression, and PTSD. When people played SuperBetter for 30 days, their moods improved, symptoms decreased, and self-belief in achieving goals increased, according to a study by the University of Pennsylvania.”
Yup, that sounds like us all right! Thanks, Fortune Magazine!
“This one has hit the headlines not only in app stores but also in healthcare and business industries. […] If you need a strong motivation and encouragement to move forward, SuperBetter application is right for you. The app is available for both Android and iOS. Our verdict: an award-winning and motivating application.”
Yay, thank you!
May 24, 2018
“By turning formerly dreary jobs into an exciting game, SuperBetter improves strategic thinking, teamwork, motivation, and mental wellbeing among employees in an entertaining way. Not only that, but it’s also been proven in peer-reviewed literature to significantly reduce anxiety. With SuperBetter, life is indeed a game.”
This article specifically discusses SuperBetter at Work, a new version of SuperBetter targeted for the workplace that we’re very excited about (your company’s HR department will be excited about it too).
May 1, 2018
This isn’t so much a traditional “best of” list as an article that covers the promise of digital apps as tools to promote mental health. It discusses three apps as leading the way in this trend, one of which is SuperBetter.
“The app is free, and the idea is to become the superhero of your own life as you quest toward super-betterness. Not just designed for mental-health challenges, SuperBetter is super malleable: People have used it for everything from dealing with a chronic illness to losing weight or facing a difficult diagnosis.”
“Super malleable” is a quality that we are tremendously proud of.
March 29, 2018
“If you’re looking for an app that has a little science and testing packed into its design this is the one you should take a good look at.”
SuperBetter’s got more than just a little bit of science! Everything from its initial design to the specific activities that are built into it is backed by research, and this ongoing commitment to evidence-based gameful design is another quality we are proud of.
Feb. 5, 2018
This article borrows a quote from Daniel Pink, bestselling author of Drive: The Surprising Truth About What Motivates Us:
“Author, [sic] Daniel Pink opines, “At the heart of SuperBetter is a simple and potentially transformative idea: We can use the same psychological strengths we display when we play games to confront real-life challenges, whether it’s illness, injury, or just changing our habits for the better.”
Thanks, Gadgets & Wearables. We are definitely trying to push the bar higher.
Jan. 8, 2018
“If self-help books and talking about your feelings make you feel worse instead of better, you just might love SuperBetter, a game app that helps you play your way to better mental health.”
At SuperBetter, we don’t think there’s anything at all wrong with self-help books or talking about your feelings. In fact, we’re fans of (and encourage) both! The SuperBetter app itself has activities geared around checking in with and talking to your Allies. But we do think play is a very important and neglected component of well-being, and we thank Shape Magazine for recognizing this as one of our emphases.
Jan. 8, 2018
“SuperBetter is a game focusing on increasing resilience and the ability to remain strong, optimistic, and motivated when presented with challenging obstacles in life.
A study by the University of Pennsylvania in Philadelphia found that when people played SuperBetter for 30 days, their mood improved, symptoms of anxiety and depression decreased, and self-belief to achieve goals increased.
The app will help you to adopt new habits, improve your skills, strengthen relationships, complete meaningful projects, and achieve lifelong dreams. SuperBetter also has the potential to help you beat depression and anxiety, cope with chronic illness, and recover from post-traumatic stress disorder (PTSD).”
We couldn’t have summarized SuperBetter better ourselves!
Jan. 4, 2018
“Super Better [sic] has gamified the process of building happiness by creating short easy activities that you complete as you go on quests to build happiness-boosting skills like resilience. The activities provide you with quick wins to jump-start your happiness journey.”
Short, easy activities and quick wins that make us feel good are definitely key components of the SuperBetter and Live Gamefully® methodology, which makes the pursuit of happiness and well-being in our busy, modern world feel less intimidating, more intrinsically motivating, and more sustainable over the long term.
Dec. 28, 2017
“New challenges and coping strategies are unlocked as the player levels up, and players can selectively engage in quests based on what is most important to them.”
As with well-designed video games, SuperBetter doesn’t throw an overwhelming barrage of tasks at the player/user all at once. Instead, as current Quests are completed, new ones become unlocked, making the process of personal growth fun, addictive, and consistently rewarding, just like in games.
Dec. 1, 2017
This article isn’t so much about the app per se as it is about the creator of SuperBetter, Jane McGonigal, who joins Oprah, Tim Ferriss, Brene Brown and her twin sister Kelly McGonigal on this impressive list. Jane is our Chief Science Officer and continues to be active in the process of growing SuperBetter’s impact in the world, including SuperBetter At Work and future versions of SuperBetter.